General Information

Institutional Information: Vocational School Of Social Sciences, Finance, Banking And Insurance, Banking And Insurance
WoS Research Areas: Computer Science, Education & Educational Research, Education Special
Scopus Research Areas: Education, General Computer Science
Avesis Research Areas: Education, Computer Sciences
Metrics

Publication

60

Publication (WoS)

4

Publication (Scopus)

8

Citation (WoS)

37

H-Index (WoS)

3

Citation (Scopus)

89

H-Index (Scopus)

5

Citation (Scholar)

517

H-Index (Scholar)

13

Citation (TrDizin)

31

H-Index (TrDizin)

4

Citation (Sobiad)

21

H-Index (Sobiad)

3

Citation (Sum Other)

229

Project

10

Open Access

3
UN Sustainable Development Goals
Biography

Zeynep Tacgin is an Associate Professor at Marmara University working in the field of educational technologies and immersive learning environments. Her research focuses on the design and integration of extended reality (XR) technologies, including augmented, virtual, and mixed reality, into educational contexts to create innovative and interactive learning experiences.

She has more than 15 years of experience in educational technology research and development, particularly in XR-based learning environments, instructional design, distance education, and digital learning ecosystems. Her work explores how emerging technologies can transform learning processes, support collaboration, and enable new forms of experiential education.

Zeynep Tacgin graduated first in her class from the Computer Education and Instructional Technologies program at Marmara University. She completed her Master’s degree in Educational Administration and Supervision and received her PhD in Computer Education and Instructional Technologies, where her doctoral research focused on immersive virtual reality learning environments.

Her international research experience includes postdoctoral research on virtual reality technologies at Charles Sturt University and an 18-month postdoctoral research period at the University of Turku within the Smart European Shipbuilding (SEUS) project. In this project, she contributed to the development of innovative learning solutions, including a MOOC on DigiCampus, a serious game designed to support collaboration in the shipbuilding ecosystem, and an augmented reality application for teaching ship types and ship lifecycle concepts.

She has participated in and coordinated several XR and e-learning research projects, focusing on the design and development of interactive learning environments, simulations, and digital educational materials.

Her research interests include extended reality (AR/VR/MR), immersive learning environments, wearable technologies, instructional design, distance education, technology integration in education, and innovative learning ecosystems.