TURKISH JOURNAL OF EDUCATION, cilt.12, sa.1, ss.1-27, 2023 (ESCI)
This study aims to develop educational software for the instrument (guitar) training course through
gamification. The study was carried out by basing on the design and development research method and
the processes included in the analysis, design, development, implementation, and evaluation phases of
the method are considered as the sub-problems of the study. In each phase, interview techniques were
used and the participants were determined according to the requirements of the phases. The results reveal
that students find the education with traditional methods in instrument education boring and therefore
their motivation is low. As a result of the studies carried out to offer solutions to the existing problems
related to motivation in instrument (guitar) education, a mobile application called Gitarist was developed
and the application was revealed as a product. In the implementation phase, it was concluded that the
application developed through gamification techniques had motivation-enhancing effects on students. In
line with the results, some suggestions were made for technology-supported studies to be carried out in
the future.