The role of virtual and augmented reality in occupational health and safety training of employees in PV power systems and evaluation with a sustainability perspective


Erten B., ORAL B., Yakut M. Z.

Journal of Cleaner Production, cilt.379, 2022 (SCI-Expanded) identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 379
  • Basım Tarihi: 2022
  • Doi Numarası: 10.1016/j.jclepro.2022.134499
  • Dergi Adı: Journal of Cleaner Production
  • Derginin Tarandığı İndeksler: Science Citation Index Expanded (SCI-EXPANDED), Scopus, Academic Search Premier, PASCAL, Aerospace Database, Business Source Elite, Business Source Premier, CAB Abstracts, Communication Abstracts, INSPEC, Metadex, Pollution Abstracts, Public Affairs Index, Veterinary Science Database, Civil Engineering Abstracts
  • Anahtar Kelimeler: Gamification, Occupational health and safety, Photovoltaic power system, Sustainability, Training, Virtual and augmented reality
  • Marmara Üniversitesi Adresli: Evet

Özet

© 2022 Elsevier LtdThe problems of foreign dependency in energy and the orientation towards national/international environmental policies encourage investments in renewable energy systems. In renewable energy systems (RES), photovoltaic (PV) systems based on solar energy are increasing every year. This situation reveals the need for qualified employees whose working area is photovoltaic systems. This study has conducted a literature search on occupational health and safety (OHS) issues in PV power systems. At the same time, field studies and expert interviews were conducted to examine the OHS practices and training received in the work areas. In this direction, the importance of OHS requirements and training for OHS success in PV power systems has been emphasized. The importance of training has been expressed to increase OHS's performance and success in the PV power system fields. In this study, sample gamification scenarios were created for two different activities in working at height during the installation of the PV. Algorithms have been developed for improving VR/AR applications in OHS training with the sample gamification scenarios created and to support the dissemination of these training applications. In this way, it is aimed to explain the necessary information for VR/AR technologies at an academic level and to contribute to content developers, researchers, relevant institutions and organizations from a sustainability perspective.