Aestheticizing Violence Within Transmedia Storytelling Context: V For Vendetta Case


Creative Commons License

Zengin F., Kapır B.

Handbook of Research on Aestheticization of Violence, Horror, and Power, Erdem Mevlüde Nur,Kocabay-Şener Nihal,Demir Tuğba, Editör, IGI Global, New York, ss.484-500, 2020

  • Yayın Türü: Kitapta Bölüm / Araştırma Kitabı
  • Basım Tarihi: 2020
  • Yayınevi: IGI Global
  • Basıldığı Şehir: New York
  • Sayfa Sayıları: ss.484-500
  • Editörler: Erdem Mevlüde Nur,Kocabay-Şener Nihal,Demir Tuğba, Editör
  • Marmara Üniversitesi Adresli: Evet

Özet

In this study, V for Vendetta (2006) directed by James McTeigue, is analysed based on Henry Jenkins's transmedia storytelling terms. Henry Jenkins defines re-creating a story with different media tools as “transmedia storytelling” and evaluates this new storytelling form that emerged in the digital age as a new aesthetic linked with active participation that creates new demands on the consumer. V for Vendetta with a large fan audience has a story that became the symbol of the social movements that emerged against totalitarian regimes created in the modern state and social organisation. The story V for Vendetta that was first published at the beginning of 1980s as a dystopic comic book prioritising violence and terror experienced changes in the story with the effect of different narrative media. Within this context, this study with Henry Jenkins's transmedia storytelling theoretical basis analyzes how the main narrative elements of the story such as terror, violence, fear, and freedom are reflected in the V for Vendetta movie by using semiotic methods.