Atıf İçin Kopyala
Tarakci D., ERSÖZ HÜSEYİNSİNOĞLU B., Tarakci E., Ozdincler A. R.
PEDIATRICS INTERNATIONAL, cilt.58, sa.10, ss.1042-1050, 2016 (SCI-Expanded)
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Yayın Türü:
Makale / Tam Makale
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Cilt numarası:
58
Sayı:
10
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Basım Tarihi:
2016
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Doi Numarası:
10.1111/ped.12942
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Dergi Adı:
PEDIATRICS INTERNATIONAL
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Derginin Tarandığı İndeksler:
Science Citation Index Expanded (SCI-EXPANDED), Social Sciences Citation Index (SSCI), Scopus
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Sayfa Sayıları:
ss.1042-1050
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Anahtar Kelimeler:
cerebral palsy, mobility, postural control, video game, virtual reality therapy, INTERACTIVE COMPUTER PLAY, GROSS MOTOR FUNCTION, WII FIT, POSTURAL CONTROL, INTERVENTIONS, EXERCISE, IMPROVE, DISEASE, TOOL
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Marmara Üniversitesi Adresli:
Hayır
Özet
BackgroundThis study compared the effects of Nintendo Wii-Fit((R)) balance-based video games and conventional balance training in children with mild cerebral palsy (CP).