Examining the Differences between the Responses of the Students to a Digital Game and its Active Version According to their Mathematics Grades

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İnan M. , Dervent F. , Özden B. , Arslantaş B.

World Journal of Education, vol.5, no.5, pp.71-76, 2015 (Refereed Journals of Other Institutions)

  • Publication Type: Article / Article
  • Volume: 5 Issue: 5
  • Publication Date: 2015
  • Doi Number: 10.5430/wje.v5n5p71
  • Title of Journal : World Journal of Education
  • Page Numbers: pp.71-76


The purpose of this study was to examine students’ responses to the digital and the active version of Angry Birds™ according to students’ mathematics grades. The relational screening model was used to reveal the relationship between the students’ responses and their math grades. The participants were 26 elementary and secondary school students enrolled in a state or a private school. Data was collected during the 2012-2013 academic year using a three-question semi-structured interview. First, the responses of the students were analyzed using the qualitative method of content analysis. The responses of the students were examined in two categories based on being either positive or negative. 39 codes were emerged from the responses to the digital games and active games. 27 of the codes were positive while 12 of them were negative. Students whose mathematics grades were 70 and above on a 100 point scale were grouped as high achievers. Those whose mathematics grades were below 70 were grouped as low achievers. Later, the chi-square test was employed to compare the categories with the students’ mathematics grades. No significant difference was found between high and low achievers. After playing the digital version, low achievers gave more positive responses while high achievers gave more positive responses after playing the active version.